Story-rich gameplay and replayability may seem like opposing goals, but we hope Griftlands shows that sometimes, they can work together. You will have different allies and enemies each time, and the relative strengths of your two decks will present you with new and interesting challenges. Rook recovers some lost resolve by sharing some refreshments with his best friend Wade before continuing to the day’s boss fight.Įvery run through Griftlands weaves these narratives seamlessly through the main plot. Rook’s upgraded combat deck makes short work of his foe, and both Ionis and her penalty die on the dirt-encrusted floor of the inn. Enraged at being outtalked, a now hot-headed Ionis challenges him to a duel and attacks. Wade rushes to help her friend, making the negotiation much easier than it would otherwise be. Rook tries to provoke Ionis with a negotiation. This is Rook’s opportunity to finally do something about that pesky penalty. By happenstance, both Ionis and Wade are there. This gives Rook an ongoing, passive penalty, which makes completing his second job that day more difficult.Īt the end of the day, Rook returns to the inn where he’s staying. He intimidates Ionis and collects the debt. Also, Wade promises to help him in the future if she is able. This gives him a passive bonus based on Wade’s character class. Rook refuses the reward, instead earning Wade’s gratitude. He wins at the cost of a little health and also gets to pick a new combat card to add to his deck.Īfter the fight, we discover the stranger’s name is Wade, and she offers to give Rook a reward. It’s early on the second day of Rook’s story, so he has a relatively strong combat deck. On the way to find her, Rook encounters a stranger being attacked by wild animals. Rook’s employer gives him a choice of jobs at the start of day two. That’s a lot of games! If you’d like to know more about some of the games above, you can check out the archived version of the full Showcase right here.Here’s a concrete example, featuring Rook:
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